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18 August 2025
Something that has recently grabbed our attention and, at first glance, seemed a bit cringeworthy: Zwift Racing. If you’ve never heard of it before, it’s a virtual training program that allows users to ride and run in a virtual world, interact with fellow cyclists and runners, and take part in a variety of group rides, races, and workouts. Is it the future? Let’s find out.
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Zwift was founded in 2014 by Jon Mayfield, Eric Min, Scott Barger, and Alarik Myrin. The idea was born when Eric Min, a lifelong cyclist, was dissatisfied with existing indoor training options. He aimed to create a social, interactive experience that would make indoor cycling training and racing more engaging for cyclists. After connecting with Jon Mayfield, who had already been working on a “3D trainer program,” the two decided to launch Zwift.
Zwift allows riders to use stationary trainers while navigating through virtual worlds. The program uses ANT+ or Bluetooth Low Energy technologies to transmit data from the user’s bike to the virtual world. Smart trainers that measure watts, paired with Zwift, create a truly immersive experience by adjusting the resistance to match the gradient of the virtual course. This creates a realistic training experience that simulates real-world riding.
The platform is not only accessible on personal computers but has expanded to iOS, Apple TV, and mobile apps, making it easier than ever for users to connect, train, and race from virtually anywhere. Since its release, Zwift has garnered a huge following, with over 550,000 accounts by 2018.
Zwift offers a variety of virtual worlds, each designed with distinct landscapes and challenges. The platform’s main world is Watopia, a virtual island that blends fantasy with real-world landscapes, including climbs like the famous Alpe du Zwift, a recreation of the Mont Ventoux climb, and much more.
Other worlds, like London, New York, Paris, and Innsbruck, are inspired by real-life locations, while others, such as Makuri Islands and Scotland, take a more creative approach, offering cyclists a chance to explore new, imaginative terrains.
Zwift Academy is an initiative that uses the platform to discover and nurture cycling talent. Launched in 2016, the program allows amateur riders to compete in a virtual training competition to earn a spot with professional teams. The competition has already produced notable riders, such as Leah Thorvilson and Ollie Jones, who earned professional contracts after winning the inaugural editions.
Zwift has also made significant strides in the world of esports. In 2020, Zwift hosted the first-ever UCI Cycling Esports World Championship, marking a major milestone for competitive cycling. Zwift’s ability to bring together professional athletes in the virtual world proved invaluable, especially when the COVID-19 pandemic forced the suspension of many in-person events, including the Tour de France. Zwift stepped up by hosting a virtual version of the Tour, allowing fans to continue following the event in a new and innovative way.
As of 2024, Zwift continues to evolve. The company has attracted investment to expand its technology, creating a more refined and interactive platform. With over 3.37 billion miles ridden by users and millions of hours spent racing and training, Zwift has become more than just a training tool; it has become a virtual community where cyclists from all over the world can come together, challenge each other, and achieve their fitness goals.
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Zwift has undeniably transformed the way cyclists train, race, and connect. Zwift provides an innovative platform for anyone looking to take their cycling to the next level. By blending fitness with gaming, Zwift has created a new way for athletes to push their limits, compete globally, and stay motivated during the offseason. As technology continues to advance, Zwift’s impact on the cycling world will only continue to grow.
Photo Credit: Zwift
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